Selasa, 13 Mei 2008

MGS 4: Guns Of The Patriots PS3



Metal Gear Solid 4: Guns of the Patriots features an aging and exhausted Solid Snake in the middle of a futuristic battlefield. In spite of his failing body, Snake is equipped with a crucial new device tentatively known as "OctoCamo," a high-tech suit that dynamically transforms its texture based on Snake's surroundings. This revolutionary new gameplay mechanic allows him to seamlessly blend into the environment, providing him with the means to stalk his enemies like never before. This latest chapter in Hideo Kojima's legendary tactical espionage actin series marks the return of several characters from previous Metal Gear Solid games including Revolver Ocelot, Meryl Silverburgh, Naomi Hunter and Raiden, and features an unforgettable story that depicts the desperate state of the future as seen through the eyes of an older Solid Snake.

Source: www.gamefaqs.com

REVIEW The World End With You NDS

"This game cannot get better anymore........ because it is already best!"

World Ends With You

World Ends With You was developed by our best friend, Square Enix and Also the very same team who made Kingdom Hearts. World Ends With You also have the same battling style as Kingdom Hearts have so don't worry it is not turn based. World Ends with You have many features including the food system and even an exercise system. Want to discover a new World? Then Discover the World Ends With You.

Story
Story Plot is quite complicated, you play in the game and your job is to survive this for seven days and after winning you can go back to the real grounds which is the real world, that means you must be dead before joining this so called game of life.

The World where you play the game is simply called as Underground, a place where people cannot hear, talk or help you. Sad life under there huh? Don't worry you can read people's minds who are still living and sometimes then can help you too by giving clues. Other people can also see and talk to you if you enter a room with a reaper decal it is created by the Composer to help you progress throughout the game.

Don't worry there are also other players like you who play for another chance on the Real Grounds and one of these players must be your partner or else you cannot battle. The Underground is also being composed of Noise, these noise are also like Kingdom Heart's Heartless. Noise stop you from going back to the Real grounds by means of attacking. Noise are created by Reapers who are being tasked to prevent you from coming back and without Reapers there are no more fun that is why the Composer made them. The Composer is the one who created the game and everything starting from the rules up to pins. Composers assigned Game Masters or GMs to become the Game Master on that whole week.

Game Play
The Game Play is hardcore, you choose Pins that can be collected from shops. These are your Weapon on the game and battling itself. Each Pins have different powers and very unique mechanics on how to use it. Even weak Pins can become destructive on the hands of a skillful master. Pins also evolve on how you get experience from enemies like if you defeat Enemy A you get A experience and If you defeat Enemy B you get B experience, the Evolution of Pins depends on how you level them up and if you got the wrong experience the pin will not evolve so be careful. Pins can be used depending on their command namely Slash, Draw A Circle, Tap, Press and Shout. So with the wrong command you do on your DS the Pin will not work.

On the very battle itself you play as either Neku, which is the Main character or your partner that is varying from time to time but of course if you are an expert you can use both of them on the same time for a clean sweep.

There are also other things on World Ends with you which are the Food System, Exercise System and the Friendship Gauge. On the Food System you can consume up 24 bytes of foods per day (Real Life Time) and by means of Exercising you can digest these foods you ate that gives a permanent effect like HP up or a Temporary effect which is Sync Rate Plus. The Friendship Gauge is your relationship to the store owner and because there are a lot of shops this will never go down but this will never go up if you don't buy to the owner. Buying items and gaining Friendship gauge or simply FSG means unlocking new quest items and these quest items are very rare and strong. These three are just one of the factors that make World Ends with you a great game.

Graphics and Sounds

Graphics are very artistically designed in 2D because DS can't handle 3D but 2D isn't bad at all because they look very alive and I'm impressed they even look better than 3D so Square just got to stay on 2D graphics. Modern Tokyo setting is colorful but can be dull sometimes because of the road color. The streets are just like full of paintings and modern places are very colorful with lots of billboards and of course the human's clothing's that makes Tokyo very alive and I'm happy that it does not give off any dark aura setting.

The Sounds on the menu can be changed anytime as long as you own CDs of them that can be bought on music stores. Simply tap the CD and it will now play the music. The music is very relaxing and you can find all sorts of Genres of on shops but to get rare CDs you must also have a high FSG with the owner.


Replayability

It will really take some time to go through the Learning Curve and it is about 3 hours. Imagine that 3 hours just on the Learning Curve. The story is very long and Collecting all pins and playing Tin Pins are also the factors which make this game long and good thing it also have a new game plus.

Final Recommendation

If you own a DS you must get this game, why? Because you cannot do your assignment anymore because this game sucks you in to the World Ends You.

Game Release: The World Ends With You (EU, 04/18/08)

Source: www.gamefaqs.com

REVIEW Assasin's Creed PS3


"Late Game Of The Year entry?"

This is an Ubisoft game, in which an accurate description would be that it is a mix of Prince of Persia, Thief, Hitman and Spiderman. You could say it takes the best features of all of these games and puts them together, and that would be true on some fronts.

Gameplay
This game is definitely a landmark of modern gaming. It combines a good combat system, which I'll explain later, brilliant exploration and movement in cities and great assassination mechanisms which, if done correctly, can produce a spectacular kill.

What I mean by the movement and exploration being brilliant is of course the free running. It has mainly realistic climbing and movement which look and feel fantastic of which very few games can achieve, and even the more surreal actions look amazing, and you won't find yourself asking 'how and why did he do such an impossible thing'. Never (apart from the latest Spiderman games) have I wanted to explore the towns for such a long time, running, jumping and climbing your way through a massive city. The feeling of freedom is very much alive in this game, even if the levels have specific missions set up.

Coming back to the combat system, I must say there has been a lot of debate about this recently. People say it is way too easy to kill dozens of guards by your self, making you a 'one man army'. In one aspect I agree, and it would have been nice to see an emphasis on running away through the spectacular cities. On the other hand, I quite enjoyed it, and I like having a fair chance to kill anyone apposing my way, as I can still run away if I feel it's going to take a long time to kill, or if my odds are against me. It is a very simple system anyone can pick up, and I do like the varying counters for different weapons, which are always pretty gruesome.

The AI of this game varies, as some of the harder enemies or 'bosses' don't just stand around, they do something, usually involving shoving their sword down your back while you're trying to kill his guards. I have complaints, but I know it wouldn't any more fun with guards which can think for themselves. It's not any worse with the civilians, nor is it any better and that's all there is to it.

The additional side-quests you can do in every city are pretty darn repetitive, as with some things in the game, but you might still end up doing them all like me for the sake of it being fun. They are either going to every view point in a certain area of the city, or rescuing citizens from evil guards. This is pretty basic, and sometimes I wish there would be more of this, as exploring would be much more fun. There are loads of things called flags with are little things, which differ in amounts in most cities, and you might want to try that with all of them, even if this is extremely time-consuming. There is also no reward for doing this on the PS3 version, until Home comes out, and even then it's not for sure.

Controls are as easy as it's gonna get, with most things just one or two button-presses away. This will let you get on in the game without any hassle. There are sometimes minor problems, such as having to hold R, X and the left analog stick. This seems fine, but when climbing building you will need to tilt the camera angle, and this is where it gets tricky and uncomfortable. Also, you cannot change the controls to set your own configuration, which is a disappointment in a game like this.

Weapon selection is good, but not great. You get a short sword, a hidden blade thing, throwing knives, a dagger and hand to hand, which is useless apart from interrogations. Some of these get upgraded after missions, which is a nice touch but nothing more that that. That happens to skills too, and some are useful, while others are just extra things to play around with.

Graphics
Everyone expected and knew the graphics were going to be amazing. It didn't disappoint in that department, and I've ran out of words to describe how good it is. The cities can be seen from one end to the other, even if the buildings at the other end look like tiny little toy houses. The area of vision seems nearly infinite. I have no complaints with the character models, but the clothing is somewhat static, and it feels like there is no wind, as soft cloth barely ever moves.

In terms of fighting, I liked the effects of when you counter it sometimes slows down and zooms in, you can see the blade go in, and the blood splatter. The motion in the fighting and the game in general is very smooth and it looks natural, which is what I think this game was trying to create anyway.

Story
The story in this game at first put me off a little, and I thought mixing the past and present/future was a little lame, but after a while I got used to it and accepted it, and it turned out to be quite a good story with twists and secrets revealing themselves in both worlds. I can't say a lot without spoiling anything, but it is two stories which intertwine closely, and is interesting to follow.

Sound
First off, the character voices. I liked the voice acting, and thought they did quite a good job on it. Some of the voices, like Altair's voice has an American accent, and as you may know he is in the time of the Crusades. As most things though, you will get an explanation for this. As far am I'm aware the rest of the voice acting is accurate enough for the date. There is, funnily enough, also an explanation for why everyone, nearly always, speaks English in the old, Arabic settings.

I might be wrong in saying this, but I will anyway. I hate, and I mean I hate the comments made by the citizens in the street while you're climbing up. They're always the same damn things, they're said in the same voices, and they're just annoying. Another thing I don't like are the comments made by the guards, as sometimes it doesn't work properly due to a glitch and wrong things are said at wrong times. However, this is just a minor annoyance.

Music in the game was designed to fit the mood. Getting chased turns on faster, moving music. Fighting provides something similar to this. On the other hand things like walking around the streets of cities, or free running about the buildings lets the music set the scene. It's Arabic, but it's good, as it should be. It doesn't hurt the ears, and if needed, reminds the player of where he is. Having something like rap music, or heavy rock in the game would be silly, and I'm glad a mistake like that wasn't made.

Lifespan
Normally this wouldn't be separate, but it has been a center of arguments in the boards. It really depends entirely on how you enjoy the game. If you like it, you will try and find those silly flags, and you will do every side-mission, like me. If you don't, or just want to complete it, you can do the minimal amount in 10-15 hours. Doing the rest can take another 50+. After completing the main missions, you can unlock a thing, which lets you go back and do anything you want, including killing citizens without penalty, which can be fun for a little while.

In terms of replayability, there isn't much because you can go back from your original save file, and starting a new one seems pointless then, as there is no difficulty settings.

Overall
I think apart from all of the minor glitches and things that could and should be tweaked, we have something which shows the possibilities of the next-gen consoles. Yes, it has been over-hyped, but as long as you weren't expecting the greatest game ever, you'll be happy once you've picked this game up.

Rent or buy? I think this is up to taste. If you like old style games with swords and knights and assassins then by all means buy. But, if it off your normal agenda, then you might think about renting the game to see if you like it.

Overall score: 9/10

Game Release: Assassin's Creed (EU, 11/16/07)

Source: www.gamefaqs.com

Senin, 12 Mei 2008

REVIEW FF VII Crisis Core


"Crisis Core - The spin-off we've been waiting for"
When Square-Enix announced the Compilation of Final Fantasy VII, many fans were skeptic and fearful that the numerous new titles will only tarnish the reputation of the 1997 masterpiece. For many fans, these fears took on a body with Advent Children, which, while visually stunning, felt a little shallow and lacked the feel of the original game. Then came two other projects: the half-baked Dirge of Cerberus and the untouched, almost unheard-of Before Crisis, which only intensified the consensus that the true purpose behind this so-called "Compilation" was to use the reputation of Final Fantasy VII as a money magnet, fooling the loyal fans in the process.

However, there was one hope left – Crisis Core, the prequel for the Playstation Portable handheld system. This, too, faced some concerns – the traditional and much-loved battle system has been replaced with a slot machine, the main (and only playable) character is Zack, who was barely seen in the original FFVII, and the game was made for a handheld system, which doesn't seem quite as grand as a home console, no matter how you spin it.

With that, I am more than glad to announce that, for once, the greatness of the original Final Fantasy VII has finally been matched. Crisis Core is a fantastic game.

Shortly after viewing the stunning, action-packed intro (whose true purpose is to show how much Square-Enix's CG skills have improved over the past ten years), you begin the game almost the exact same way you did the original game, in the exact same location fighting the exact same enemies. Only… what's this? The battle system is completely different and, at first sight, horribly simplistic and stale. Not only are you unable to jump, but after every slash of your sword you have to come to a pause before you can strike your enemy again, unlike any other action game in which you can chain you strikes into combos. You can press R and L to toggle through 3 default spells, but seeing as simply mashing the attack button can kill the enemies in a matter of seconds, there doesn't seem to be much of a need for anything else. This introduction to the game is awfully misleading, and could easily create a negative first impression on most players.
But don't let it fool you – the more you progress, the more exciting and complex the battles become, practically forcing you to use your entire arsenal of spells and physical commands in order to succeed in battle. In-fact, the battles in Crisis Core are anything but simplistic, thanks to a number of innovative game mechanics.

The most prominent of these new features is the large slot machine on the upper left corner of the screen. This slot machine is called the Digital Mind Wave, or DMW. What it does is basically spin continuously, granting special attacks (Limit Breaks) upon lining up the three reels of the same character. For example, if 3 pictures of Aerith line up in the DMW, a special Limit Break will be initiated, healing Zack completely and granting temporary immunity to enemies' attacks, and if 3 pictures of Tseng line up, Zack picks up his cell-phone and shouts at Tseng, who in-turn sends a helicopter to shoot down the troublemakers. In total, there are 6 characters in the regular DMW spin which you obtain during the main storyline, each granting a different Limit Break. Additionally, every character is accompanied by a number, which, when lined up with 2 other numbers of the same value, grants certain effects and increases certain stats and Materia, or your own level if you get 3 sevens. This game mechanic may seem gimmicky and overly-complex at first, but after a while it grows on you and provides an amazing surprise factor to the otherwise repetitive battle system.

Of course, Crisis Core wouldn't be a Final Fantasy VII spin-off without Materia. Like the original game, each color of Materia represents a different type – green Materia represents MP-using magic spells, yellow Materia represents AP-using physical attacks and purple Materia increases your stats. You get more Materia slots as you go, which proves useful as there's a good amount of Materia in the game, ranging from spells like Cure and Thunder, to various command Materia, such as a Jump command (similar to Kimahri's from FFX or Kain's from FFIV) or a spinning attack which damages several enemies. Each Materia is an exciting tool in battle and can change the way you fight completely. You can also convert your spare Materia to SP, which affects the frequency of Limit Breaks.

Later on in the game, you get the option to combine two Materia into a new one. Additionally, you can combine purple Materia with green or yellow Materia, so, for instance, you can create a Deathblow-like skill which will also grant you +HP 20%. With the proper Materia combination, you can reach a bonus as high as +HP 500%, and more. This new implementation to the otherwise familiar Materia system is a brilliant one, adding a whole new level of depth to the game.

If you ever feel like you're rushing through the game too quickly, you can use your fighting abilities to go through missions. You get more missions as you progress through the main storyline, but in general, there are more than 350 missions to do, each varying in difficulty and granting a different reward. Some of the most sought-after rewards are the summons. If "red Materia" comes to mind, you'll be disappointed to hear that such a thing does not exist in Crisis Core – instead, summons are added as special DMW characters, and are used randomly depending on the level of your limit break, which ranges from the lowest "Normal" to the highest "Heavenly". Fortunately, you'll be treated to a stunning CG sequence for every Summon that you happen to line up in the DMW, which also comes with a stupendous amount of damage. All in all, there are 12 secret DMW Summons and characters to obtain from the missions. The process of getting them, however, can often be nerve-racking as the stages mostly consist of the same four types of environments. Nonetheless, the missions are still an enjoyable and worthy addition to the already-fulfilling game-play.

The main thing that the masterminds over at Square-Enix are perhaps best known for are their graphical skills. Even knowing that, the obsessive level of graphical detail in Crisis Core is simply staggering, and has raised the bar for what the PSP is capable of. It certainly is an enormous difference from the polygonal mess that is Final Fantasy VII (and for the record: yes, I know the visuals were fantastic ten years ago), and one cannot help but be filled with glee at the sight of his favorite characters looking like proper humans, and damn cool ones, at that. The typical Final Fantasy VII fan will want to spend hours running around the Shinra HQ, or Sector 7, or Aerith's church, and see those areas from different angles, something that couldn't be done in the original game. Additionally, the characters' faces show an impressive level of emotion, ranging from pain, to angst (it's not a Final Fantasy without angst!) to laughter. Sadly, some of the areas -- especially from the missions-- are often rather bland and repetitive, though the large majority of the game's environments are remarkably well-made.

Anyone who's watched Advent Children will notice a clear similarity between the two, as Crisis Core has the exact same art style as Advent Children, which includes the flamboyant body movements, the sinister facial expressions and the bizarre way characters can jump to seemingly endless heights and can cut through pretty much anything. This may seem over-the-top to some people, but those who enjoyed the style of Advent Children are in for a real treat, especially during the CG sequences, which are absolutely beautiful.

Surprisingly, perhaps the strongest aspect of Crisis Core is its sound. Composed by Takeharu Ishimoto, one of the composers of Vagrant Story and Final Fantasy X, the soundtrack consists of loud, heart-pumping electric guitar tracks for the battles and remarkably touching, soft tunes for the more emotional scenes. With this soundtrack, Takeharu Ishimoto went back to the old Uematsu days, back when video game music was more than just "background music" whose role was to simply set the mood, back when music helped define a game. One would often found oneself stopping, putting down the PSP and simply listening to the music, especially in the last quarter of the game. Also, much to the fans' delight, numerous themes from the original game – such as "Those Who Fight Further" and "Anxious Heart" – have been remixed and extended.

Many of the voice actors for Advent Children and Kingdom Hearts II have lent their voices to Crisis Core, which is a great thing as they're completely believable and instill some life into the previously mute characters. The only major addition is the inclusion of J-Rock legend Gackt, the voice and face behind Genesis. Gackt does an admirable job, especially considering the fact that it's not even his field.

Predictably, Crisis Core isn't especially purist-friendly. Indeed, there have been a number of additions and bold changes to familiar scenes. Without giving too much away, it's worth noting that, although there have been numerous significant alterations to the original Final Fantasy VII events, the story never contradicts itself. It is, however, slightly bizarre for characters who have never once been mentioned in the original game to have such major roles which directly affect the actions of the "original" characters. The addition of characters was inevitable, of course. Nonetheless, they sometimes feel a bit tacked on.
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Overview of Crisis Core

Graphics: Probably the best-looking game on the PSP, the graphics are absolutely phenomenal, bringing the previously Lego-like characters to life and rivaling even some of Advent Children's most remarkable scenes. 10/10

Gameplay: Although the battle system is difficult to get used to at first, once you get the hang of it and use it to its full potential, it can lead to some of the most fulfilling action in recent action RPGs. 8/10

Sound: Perfectly timed, brilliantly-composed music and top-notch voice acting renders the sound of Crisis Core flawless. 10/10

Length & Replayability: The main storyline can be completed in merely 10 to 15 hours, and although the extra missions can add a few dozen hours, a few more lengthy side-quests wouldn't hurt. 7/10

Story: Although the addition of several important characters could possibly damage the authenticity of the original game to some fans, Crisis Core would've been rather predictable without them. The events that occurred in Final Fantasy VII have been extended and elaborated upon, and can be very nostalgic and enthralling to fans of the original game. 8/10
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Crisis Core is the title that put Final Fantasy VII back on its feet, and made it soar. It succeeds on so many levels, and could be enjoyed (although slightly less understood) even by gamers who've never played the original game. It's also surprisingly import-friendly, and, with the help of a few guides and a Katakana chart, can be completed without speaking a word of Japanese, although the most important part of the game—the plot—will be missed out. For anyone who wants to enjoy a mature, exciting and moving video game, do yourself a favor and get your hands on the masterpiece that is Crisis Core.

Game Release: Crisis Core: Final Fantasy VII (JP, 09/13/07)

Source: www.gamefaqs.com

REVIEW GTA IV




Gue mau sharing Review GTA IV guw FYI ( For Your Info) aja sih sebenarnya! Terutama bagi seorang gamer seperti guw. Well that's what I need to say, so read the rest of my Blog with a HOT coffee, a doughnut, and a Sorority Girls that can entertains you.. Peace out! CNG spread the Words of Freedom, Social Equalation, and Anti Racist AROUND THE GLOBE! Hampir lupa, Review GTA IV guw untuk Platform Next-Gen Full HD 1080HD PS3, dan Review guw IN ENGLISH, gag ngerti? Ya Siapin Kamus sebelom lo baca!

Introduction:
Grand Theft Auto 4 is an action, third person shooter, and sometimes platforming game developed by Rockstar Games. It has had 3 previous iterations of a core GTA game. In this series of games you play a character who is down and out at the beginning and works his way up to a higher status by the end of the game through means of violence, mischievous acts, and whatever grimy tactics R* can think up. And every one of these games uses satire and comedy to poke fun of American Culture. Now that you've gotten the basis of the game...it seems immigrants have been pulled out of the stereotype hat..

Let me introduce you to Niko Bellic, an immigrant coming to the America for a better life, thanks to the lures of his cousin Roman. He promised large mammary glands, and opportunities for a new life in his glorious mansion, and lied horribly. Roman got Niko into a mess of debt, deceit, and dealing with scumbags, and they both have to clean it up now. But Niko had his own reasons for coming to Liberty City....

Gameplay:
Here is the real meat of the game, you fist fight, drive, shoot, and kill your way through mission after mission with an assortment of weapons, that you can either collect from enemies, or purchase from the gun shop. The catch to this is, you cannot buy the weapons from the gun shop until you have obtained it from other means, like brutally beating a police officer to death for a pistol. Now many might not understand why this is such a glaring flaw so let me break it down for you. If you have the money to purchase the weapon and you're going to buy the weapon, then you have already got the weapon. It is as simple as that. Reduces the Gun Shop to merely "Ammo Shop" and only enables you to use the tools you already have, and destroys any chance of getting rewarded for your effort. Now let me break down the game play elements:

--Fist Fighting:
This is perhaps the only feature that was vastly improved upon in GTA4, with buttons to dodge, counter, kick, and punch your way to a beaten and broken opponent, sadly one of the most improved aspects is only a very small selection of scenes, for when you get a weapon, who would bring a knife to a gun fight? Let alone your bare hands?

--Driving:
The driving mechanics are very wish-washy, and you'll find yourself and your vehicle behaving unrealistically at times, especially turning -- the whole car looks like its flipping, lack of any seatbelt causing you always to eject from the front in a decent speed head on collision, losing your glasses through an enclosed helmet when you crash on a motorized bike. Not to mention falling from outrageous heights and continuing to drive, and for a game that was so heavily designed for realism, it sticks out. And this isn't even the half of the driving complaints, I could nitpick about the lack of airbags..but I digress. Now that being said, the driving itself can be mastered, albeit annoyingly, but it will certainly throw you off when switching to another game with driving. But I wouldn't call it fun.

--Shooting:
This is where the game really went downhill, the default controls have you set to Lock-On targeting which is extremely simplistic. They try to make it better with the use of taking cover, but you'll find yourself getting stuck on walls when enemies rush you, or your character behaving unexpectedly such as aiming at an enemy 3 states away instead of the guy in front of you with a shotgun, and eventually you'll find the best tactic to be. Stand or crouch behind literally anything (far from the action), Hold L2, Press R2 in bursts, and tap the RStick left or right. This takes care of all encounters that can be solved with a gunfight. Many gun fights can be done without looking at the screen. The lock-on in this game over simplifies shooting allowing you to shoot enemies you can't even see. (Note: Some people think of this as something good?) In a word, the shoot-outs in this game are boring. Now, you can downgrade your aim system, by setting controls to classic, and turning lock-on off, but many people simply go through the game oblivious of the feature, not to mention, why would you intentionally make the game harder than intended? Your job is to play the game and have fun at the challenges, not make up a goofy set of rules to change how you interact with the game. This is how they made the shooting aspect of the game, and it is not fun.

--Driving+Shooting = More Annoyances:
The only challenge is when you combine Shooting+Driving, as timing, and aim becomes crucial to success, and with already flaky car control, it can be a bit difficult. The only problem is....Many of the missions that require this are impossible to complete in that manner! Examples of this include: The vehicle and driver being completely immune to weapons, the car speeds up and drives likes a complete pro to get away, any car that the target car hits flies in the air like it was hit by a dump truck, this takes away from the level of realism, and immersion into the game, when you have to stop and think -- WOW. I just RPG'd that guy in the face, and he drove away on his boat.

--Friendship Reputation:
This has got to be the most annoying feature in the game, hands down. If you use it that is, because for your effort, the reward is pitiful, because the game is already easy, the perks that you might receive from being good friends with a character is useless, it doesn't bail you out of a tough situation, it just makes easy, easier. Now the reason it is annoying, is while you play the game, if you don't interact with these game characters, your reputation with them will go down, like real life, if you don't go out with your friends, they become distant. Now at first you might be thinking, what a neat feature, its realistic, and fits in -- but the problem is, it is in fact unrealistic.

Instead of being able to get all your friends together and go do an activity, or hang out once in a while, you have a bunch of needy game characters who call you relentlessly to schedule activities, and if you don't accept -- they start to like you less (not that it honestly matters). Now once again, you might be thinking, well thats not so bad, getting interrupted to hang out with people with half-baked personalities (except maybe 1 or 2 fleshed out characters) because you get to go play these fun minigames! Wrong! The minigames include things like, playing darts, bowling, playing pool. These games feel like some sort of PS3 version of Wii Sports, but instead you're playing with an apparatus not suited for the job. And it either makes it, extremely easy, or ridiculously unrealistic (I.E. Pool which I basically had to relearn for this game). Now all together this might not be completely terrible, but then add in the fact you can easily exploit (using simple methods) the game to maintain/increase reputation and it crashes completely. It feels like they made all this as an afterthought, decided it wasn't worth putting in the game, then threw it back in for no apparent reason at the end.

The cellphone (I'll just lump this into reputation, as it is used mostly for this purpose) in this game only adds to the stress, some missions glitch and you're still being shot at when Niko Dials the phone up, and you can miss important plot conversations, not to mention how slow you walk while talking, so getting hit by a car is a real possibility (which ends the conversation immediately), even the cheat code entry (Which is a big part of the GTA series) Is horrible! One gun shot and you drop your phone, can you say frustrating when you're trying to put in a health code taking on a full swat team and you can't pull up the darn phone for more than a millisecond?

--Missions:
The missions on GTA4 is the way to progress the story, if you are not blinded by the artsy feel of the game these will bore you to tears. There isn't much to say because every mission is move from point A to B, Kill, Complete objective. But with mechanics like the aforementioned, of course the missions aren't going to be entertaining, because the only ways to complete them are easy and/or annoying. In addition, there is no planning to these missions, if you need something to complete a mission, you get it on the spot. Just plow right along, I suppose this is to be expected as the game was marketed towards casual gamers, what better way to make them feel like their purchase was worth it when its the first game they've played since GTA:SA? Now there are exceptions to this, one or two extremely interesting missions, that somehow let you overlook some of the more glaring flaws to enjoy yourself, but 2/90 is pretty close to 2/10.

------Side Missions
Some of the characters will offer you side missions, such as stealing cars, delivering drugs, or assassinating people. Apparently stealing cars is improved because of the hot wiring aspect, but if you have 1 finger on each hand, hot wiring is almost instant, in fact I don't even notice a difference. Not to say its a BAD addition, just lost the point of it. Delivering drugs is about the most tedious thing you can do, while when you steal cars you get to see a pretty new graphic, with drug dealing, it never goes smoothly, its the same thing, take the drugs to dealer, deal goes bad, kill and/or escape cops. Playing glorified delivery boy isn't my idea of entertainment. For the assassinations see: --Shooting, its same as the main missions, and just as boring. Now keep in mind for the side quests you can't expect original audio for anything more than the address of the street, so you'll be hearing a lot of the same instructions, which is fine, because you're basically doing the same thing over and over.

--Comedy:
Now there are decent parts to this game, such as internet/radio/television/comedy clubs, which are extremely hilarious when you aren't listening to the same bit repeatedly. But this is classic GTA comedy, over-the-top and just plain well done, if not lacking a little bit of content on the radio side. Done over, I would definitely buy the GTA soundtrack over the game, and I recommend it over the game.

--Physics Engine:
Euphoria is the name of the game, and it performs pretty well, this is proof that good engines can power crappy cars. To be honest, its the best thing in the game. The characters respond pretty well to being shot, many things move extremely realistically. But it cannot support the weight of the game. It tries to, and many people get fooled by it, it doesn't really make the game as much as gameplay has broken it.

--Shops:
Possibly the only use for money at the beginning of the game, but as it moves forward you can easily purchase every available outfit, and its not like you'll have anything to show for it other than making Niko wear a suit for a mission, which is used once or twice, pretty much a gimmick to make you think your clothing is more valuable than it really is. A lot of the designs are just different colors of the same thing. And for the only thing you need to spend money on to complete the game, its disappointing how little there is.

Story:
This is supposed to be the heart of the GTA games, people always talk about how the story is one of the most important aspects, well this game doesn't let you down....sort of. It does seem like they spent the most time working on the story, but for the quality, all it does is give testament to what the rest of the game is like. From what you can gather at the beginning you are helping you and your cousin Roman out by amassing money (For god knows what reason, you never spend it on anything other than frivolous things) so that you might live a better life, now the plot does thicken eventually, and Niko has a bit of a branched storyline, but the bulk of the game has you collecting money to fund Roman (Which he doesn't use, and you can easily go through the game without spending much ) and then you're collecting money to fund Niko's operations even though he never spends it on anything that actually HELPS the investigation. So the whole plot is fundamentally flawed. Why do I mindlessly gather money to never use it? Most people don't pay attention to what they are actually doing in this game, they go from cut scene to cut scene without questioning the point of the content in between, which is fundamental to any developing story. The story has multiple ending for one choice at the end of the game, even though the story tries to throw you through a loop with choices early on, they boil down to not mattering in the slightest. In simpler terms:

Step 1. Get money to Help Roman
Step 2. Give no money to Help Roman
Step 3. Get money to help yourself
Step 4. Spend no money to achieve the mission goal.
Step 5. Report how great the story is.

Now to be fair there is back story on Niko, but hes just about the only character who gets it, and none of it is actually surprising. Think "Really? The deranged lunatic that kills without a second thought had a messed up past?"

Graphics/Sound:
Compared to other next-gen titles....they don't. On there own? The graphics are pretty in some spots, mediocre in others. Other than the opening theme, I didn't hear any compositions that caught my ear. The difference between display on an XBOX 360, and a PS3 is slightly noticeable in PS3's favor, and the difference between HD and SD TV (with HDMI component cables) is definitely visible.

Play Time/Replayability:
You can finish this game in less than 30 hours. As I did, or you can leisurely pursue the story and end up with a game time of several hundred hours. But that doesn't make those hours worth it, or even fun. The multiplayer adds some playability, but not much, as many users are having immense problems getting it to work in the first place. So if you get it to work, you'll still be plagued with network issues, game freezing, and general lack of QA work.

Final Recommendation:
There are pros and cons to this game, but the cons heavily out weight the pros. But hey, With DLC on the way for both consoles, who knows, if they can recognize and fix a lot of these gaping holes in the game, maybe it could be worth a decent score, but right now I am sticking with 2/10 -Severe problems prevent any real fun- As of now? Rent, don't buy. You might like it, I know people out there do....

Release Date in US : 04/29/08!!


Source: www.gamefaqs.com With appropriate EDIT!

Jumat, 25 April 2008

Hang Nadim, Bikini BATAM...

.Hang Nadim, BATAM Airport.

Yaaa ampuun?! Kirain bakalan ON TIME, taunya teteup DELAY juga.. Halah makin lama makin gag jelas aja guw... Mantap abesch dahh.. Mayan.. Karena kelas XIII UN, kelas X lebuur seminguu, UHUY! Kebanyakan ngedumel nih.. Cerita dluw ahh...

.Minggu tanggal 20 April di Pagi buta berangkatlah guw , papa , kakak dan supir guw menghajar kerasnya medan yg harus ditempuh. Edan lah!! ntar guw lanjut BOARDING!!

. NEXT EPISODE..
.TO BE CONTINUED.
.DE END.


. Sambungan Episode lama!!

.Setelah sampe di Hotel Savoy Homann Bandung di Pagi Buta. Guw, Papah, dan Kakak gue 'TEPAR' seketika di Kasur Hotel yg SUPER PEWE!! ALHASIL, setelah bangkit dari MATI SURI ditemani Bidadari Khayangan, Bidadarinya MORNING CALL DEH! setelah semua pada GOSOK JIGONG, kita keluar kamar kamar mengambil KUNCI KAMAR DIGITAL, menutup pintu dan melangkahkan kaki dengan keadaan SETENGAH SILUMAN Eh salah, SETENGAH SIUMAN dikarenakan masih membutuhkan Perpanjangan Waktu soalnya lagi MENGUMPULKAN NYAWA!!
. Yakk, tebakkan anda semua tepat sekali!! Selamat anda mendapatkan sebuah piring cantik dengan angsuran 3 juta rupiah selama setahun?? apaan siih Den? Lo udah GARING, GAG LUCU, Biar dikata apa sih Den? Denny menjawab: "BIAR DIKATA GANTENG!!" Ampun, maafin Kepribadian GARING guw yah!! Kata dia: " WOI GUW BOSEN DIKURUNG GINI!!" emanganya guw NAPI! Intinya, setelah guw Turun dari Lift buat BREAKFAST, guw makan semuanya! CHEFNYA CIHUY! JAGO MASAKNYA! ada Omellette, Nasi Goring Special Mantabs, dan MENU PENGGEMUKAN LAINNYA!! SOALNYA GUW MAU IKUT LOMBA BAYI SEHAT!! PANTAT GUW AJA UDAH SEXY!!
. Setelah selesai BREAKFAST, mandi, dan Packing pergi!! tadinya mau keliling KOTA KEMBANG!! tapi secara mendadak, tiba-tiba, tidak direncana, tidak diduga-duga, dan tidak terpikirkan ada Seorang Sahabat Lama yg bernama Andro mengajak main ke DUFAN ketemuan jam 10 siang. Begini bunyinya: *D= Denny *A= ANDRO
*A:" Dennnn!! Lo dimana? Hari ini mau kemana?"
*D:" Guw lagi di Hotel Savoy Homann Bandung NDRO.. emangnya ada apa?"
*A:" Guw lagi ada acara sama teman-teman sekelas guw... Trus ada satu orang yg gag bs hadir
hari ini.. Lo bs dtg ketemuan di DUFAN jam 10 siang di Pintu Gerbang Masuk gag? Lo cuman bayar parkir sama KEMEK*!! TICKET maen dibayarin...

TO BE CONTINUED

Minggu, 06 April 2008

9 Hidden Keys to Happiness and Success

9 Hidden Keys to Happiness and Success
by: CNG 2k8



We all love to feel motivated. I know I do. It’s absolute nirvana to be on purpose and on task at the same time. But life often intervenes in my plans and that can mean stress, frustration and setbacks and I find that I have to live my life on Inner Motivation – particularly when the proverbial chips are down. Most of us wait for someone else to give us a reason to move ahead or we wait for circumstance or opportunity to line up in just the right way so we can move ahead with the inner commitment we’ve been holding back. We wait for our partner to say ‘I love you’ first, we wait for a sign of acceptance before we commit to revealing some part of ourselves and we wait for the evidence of the result before we commit our belief.

To many of us this seems like a smart or even shrewd way of going about business and life. We think we’re protecting and insulating ourselves by not putting too much ‘out there’ and therefore avoiding disappointment or (God forbid) rejection. In reality, though, this is actually a very dangerous way to live life because it puts your life and your happiness in someone else’s hands - a sure fire equation for misery. From the inside this may seem like a very controlled way to live life, but it’s actually a very out of control way to live life. That’s why it makes us so unhappy and leaves us so unfulfilled. There’s nothing dependable or controlled about it.

One of my favorite movie scenes is from the Indiana Jones movie where he (played by Harrison Ford) and his father (played by Sean Connery) are searching for the Holy Grail. Indiana’s father lies dying at the hands of the Nazis and to save his life Indiana must find the Holy Grail. To get to the Grail, Indiana has to accurately decode his father’s Grail diary which will enable him to make his way through certain life-threatening challenges. After successfully making his way through several of the tests, he comes to a huge chasm that lies between where he is and where he wants to be. He reads the Bible passage from his father’s diary which has to do with “faith being the evidence of things not seen”. He picks up a handful of sand and throws it out to the chasm only to see the sand fall on an invisible bridge.

I personally believe there lies a bridge across every chasm we face, no matter the depth or the breadth of the canyon. The path to whatever we want in life always exists and we can find it if we have the unwavering commitment and willingness to learn and grow in the ways required of us.

“Courage is the price that life extracts for peace of mind.”
Amelia Earhardt

When the relationship or the job or the project doesn’t go the way you wanted it to, you need to have Authentic Inner Motivation to get you to where you want to be. You can’t force yourself to be motivated. You have to develop it from the inside out. Having Authentic Inner Motivation at your disposal whenever you want it requires focus, commitment and discipline.

How do you do develop Authentic Inner Motivation? Let’s take a look at the formula:

1. Set Goals - First, decide what you want. Take your sales, income and personal goals, and be crystal clear about them. Write them down and look at them several times throughout the day. A vague goal of doing the best you can or giving your best every day won’t get you there. You have to clearly see what you want – and often.

I have a Vision Folder. Inside it I have photographs, pages from magazines and mock-ups that reflect my goals. It’s an easy and portable way to keep my goals in front me, and I look at them every morning and evening.

2. Commitment – Nothing happens without complete and total personal commitment. If you’re leaving out even 1% of your total dedication to accomplishing your goal, you won’t get there. Think about this…what would happen if your doctor had a 99% commitment to healing you or your loved one? Would that be enough for you? Would you have respect for them?

If you want to sleep well at night, if you want to be respected by those you’re in relationship with and if you want to have overwhelming self-respect – commit 155% of yourself to your goals and watch your life change for the better.

3. Self-Honesty – This is a tough one for some folks. Not everyone is comfortable taking a hard look within. But if you’re serious about being successful you need to look within to see what you’re doing to create your own experience. You also need to be honest about what skills you need to learn to get you to where you want to be. Also, take an honest internal inventory of your emotional health. If you’re carrying resentment from your last employment experience, your last relationship or any other experience, it’s limiting the success you create today.

Think about the people you’ve known that use resentment as insulation in their life – now notice how betrayal is a common theme in their life. There’s a reason for that. Call it the Law of Attraction, Karma, a self-fulfilling prophecy or the “as ye sow, so shall ye reap” principle, it means you are creating your own experiences. When you hold on to resentment, you are (subconsciously) believing that you don’t have a choice or any power in your current situation, that the other person is against you in some way and so this situation will turn negatively and there’s nothing you can do about it. Resentment always breeds betrayal in your life. Take an emotional inventory and heal and release the reasons for the negative emotions – particularly the resentment and watch the prosperity roll in!

4. Accountability – It doesn’t matter whether you listen to a minister, your favorite self-improvement author, your Mom or Dr. Phil, they will all tell you the same thing…your life is created from the inside out, so you might as well own it. Blame of any kind is a jail cell for your spirit.

5. Commit to Faith & Belief – Hebrews 11:1 says “Now faith is the evidence of things hoped for, the evidence of things not seen” - the faith and the belief has to come first – the evidence comes after. There was a book written several years ago under the title You’ll See It When You Believe It. Great title. In the tarot deck, the first card is the card of the Fool which shows a picture of a young man ostensibly walking off of the edge of the cliff – it’s said to be the bravest, most powerful card in the entire deck.

6. Have an Attitude of Gratitude – The most powerful words you can ever use, think or write is THANK YOU. Just as resentment can shut down your prosperity and relationships, an attitude of gratitude will open the floodgates of prosperity and love in your life. (Remember to use these powerful words with yourself as well!) Every life experience is a gift and a perspective of appreciation makes the inherent wisdom of our experiences all that more evident to us.

7. Practice Tolerance – Judgment is another self-limiting behavior that limits your success and hampers your motivation and creativity. Judgment is a terrible burden to carry around and creates a paranoiac state of mind. Practice tolerance and lighten your load!

8. Get Inspired – Inspiration comes from different sources for different people, and it’s essential that we know what works for us and that we prime these sources often. I have a writer friend who has her most motivating songs on a separate section on her iPod. When she feels blocked or frustrated or discouraged, one of the things she does is listen to those songs one by one. Long before the end of the songs she’s belting out the words right along with her favorite artist and she’s ready to take another stab at her project at hand. I like to go for a walk or a run outside. With two small children in my life I may only get ½ hour to squeeze in a run or a walk but that time is so inspirational to me. It really stirs my creativity. Meditating is inspirational as is a good movie, a good book or talking with someone else whose success you admire.

9. Take Care of Your Health – If you don’t feel well, it’s hard to stay motivated. So take good care of your health! Eat well, take vitamins, exercise every day, play, rest and enjoy your work! There’s a saying…anyone would give their money to have health, but no one would give their health to have money. Right now I’m really into juicing. It’s an idea that came to me while I was sitting outside (of course) next to the koi pond at Children’s Hospital when my son was ill last summer. As often as my husband could he would join us and come turn cartwheels to distract and make our son laugh so I could get some food into him. When –pop- there was the idea – juicing. It’s worked beautifully. Our son began drinking his veggies and since they’re masked under pineapple or apple or strawberries, he loves every drop. The rest of our family has started juicing as a result and I’m amazed at how good it makes you feel and how much energy it gives you! A friend of ours picked up the Jack Lalanne juicer for us while we were still in the hospital and he has a neat video on his site at www.powerjuicer.com .

Authentic Inner Motivation isn’t just a skill that will help you earn the kind of money that you want or that will make you happier while you’re doing it, it’s a way of living that will help you to live a happier and more successful life.

Use the AIM Formula in your work and let yourself shine! You’ll be happier, more successful and more prosperous for doing it.